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- on mouseDown
- global intrbal
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnup"
- else
- set the castNum of sprite clickOn() to the number of cast "up"
- end if
- updateStage()
- end repeat
- if intrbal > 599 then
- exit
- end if
- set intrbal to intrbal + 60
- put integer(intrbal / 60) into field "TMP"
- set the castNum of sprite clickOn() to the number of cast "up"
- updateStage()
- end
-